How To Install Directx 11.2 On Windows 8.1

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  1. How To Install Directx 11.2 On Windows 8.1 Free
Our recent editorial on adoption of Windows 8.1 by PC enthusiasts concluded saying '...and Microsoft isn't stopping with its innovations that will get increasingly out of reach for Windows 7 users.' It looks like the first of such innovations is DirectX 11.2. Microsoft revealed that the latest version of its multimedia API will require Windows 8.1 on the PC, and comes built into its next-generation Xbox One console. With this, Microsoft established that you will need Windows 8.1 or later, to access future versions of DirectX.

Directx 11.2 Download Windows 8.1 free download - Realtek High Definition Audio Codec (Windows 7 / 8/ 8.1/ 10 64-bit), Microsoft DirectX Drivers (Windows 95), Microsoft DirectX Drivers (Windows 98. Watch full video to avoid any error.If you want to download and install DirectX 11 for pc then watch this video. This video is all about DirectX 11 download. Yes, Windows 8.1 introduces DirectX 11.2, which brings a host of new features to improve performance in your games and graphics apps. To get this, you may have to download the latest graphics card drivers from the graphics manufacturer or computer manufacturer website. Here's a article from Nvidia regarding DirectX11.2 to Windows 8.1. Directx 11 2 Download 8 1 free download - Microsoft DirectX Drivers (Windows 98/98SE/Me), Falcon 4.0 demo download 1 of 2, Need for Speed Underground 2 v1.1 patch, and many more programs.


Microsoft has often used the tactic of limiting DirectX versions to certain versions of Windows, often citing driver-model changes, to force PC enthusiasts to either upgrade, or lag behind in PC technology, and in the past it worked. Windows XP capped out at DirectX 9.0c, forcing gamers to upgrade to Windows Vista, to experience cutting-edge games of the time, such as 'Crysis,' with new visual effects that DirectX 10 brought to the scene. DirectX 11.0 had the unique distinction of spanning across Windows Vista and Windows 7. DirectX 11.1 was exclusive to Windows 8 and above, as it required WDDM 1.2 (Windows display driver model). The Direct3D component of the API didn't bring anything substantial to the scene. With Windows 8.1, Microsoft is introducing DirectX 11.2, it requires WDDM 1.3, which the operating system introduces. Since Windows 8.1 will be offered as a free upgrade to current Windows 8 users, it's effectively the Windows 7 user-base, that's being asked to take a hike.
DirectX 11.2 introduces a few new Direct3D features that could matter to games. The 'D3D tiled resources' feature is analogous to OpenGL MegaTexture, implemented on id Software's 'Rage.' The feature offers a better alternative to the current model of streaming textures as a 3D scene is being rendered; by letting developers use larger textures that are fewer in number. Portions of these giant monolithic textures would be accessed by an application, as they become relevant to the scene being rendered. The complete texture needn't be loaded to the memory. In essence, mega-textures heralds a sort of virtual memory system to GPUs, and shifts the focus from increasingly larger video memory to faster memory.

How To Install Directx 11.2 On Windows 8.1 Free

With Windows 7 user-base being cut out from DirectX 11.2, game developers may think twice before spending time to implement D3D tiled resources, but there's also Xbox One to consider. DirectX 11.2 is at the heart of the console, and Microsoft could recommend developers to take advantage of tiled resources, to optimally use the console's limited hardware resources. That could hasten the adoption of DirectX 11.2 by developers, on the PC front.
Among the features DirectX 11.2 introduces are:
  • HLSL shader linking
  • Inbox HLSL compiler
  • GPU overlay support
  • DirectX tiled resources
  • Direct3D low-latency presentation API
  • DXGI Trim API and map default buffer
  • Frame buffer scaling
  • Multithreading with SurfaceImageSource
  • Interactive Microsoft DirectX composition of XAML visual elements
  • Direct2D batching with SurfaceImageSource
Sources: Microsoft, NextPowerUp
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192 Commentson DirectX 11.2 Exclusive to Windows 8.1 and Xbox One

#1
Windows
Good joke micro$oft.
11.2
– Hardware overlay support (Similar to Durango’s display panes, allows the developer to render the 3d graphics of the app at lower than native resolution, while keeping 2d ui at native res composing the final frame at a native resolution). Developers can also target a framerate and let the gpu dynamically scales the 3d graphics to try to meet that criteria (basically dynamic resolution changing is now fully supported by the api)

– HSL shader linking. W8.1 store apps can compile shaders in runtime, so the behavior of the shaders can be dynamic. However compiling is slow, so this feature allows you to pre-compile shaders at build time and link them at runtime, this way you can create new dynamic shaders without the performance hit. Dynamics shaders could be used for instance for a game to test the performance of the device it’s going to run and modify to a simpler or a more complex version of the shader to maintain the best visual quality while maintaining the target framerate. It’s also useful for building shader library dlls that can be shared among different projects and each app decides how to build their shaders from this library.

– Mappeable gpu buffers. This is great for compute scenarios with collaboration of the cpu and gpu. They provide api support for the cpu directly access the gpu memory without needing to copy the buffer back and forth. For 11.2 it’s going to be onlye for compute so it’s only buffers, not graphical objects.

– Low latency present API. Basically api support for the system to tell the app when it’s the best time to start rendering and showing the content on screen, to allow the shortest latency possible. By using this api they were able to reduce latency from 3 frames (at 60fps) to less than 1.

– Tiled Resources which is api support for hardware accelerated virtual texturing. It’s basically hardware support for mega texturing.